Recommended Reading

Posted on May 30th, 2011 by in Site

Just a quick update if you’re interested in getting into the games industry, or are already in it, and are looking for some recommended reading. I’ll add links to the articles page as well but here’s some of the best reading that I’ve come across to do with making games (and while these are design biased they’re highly recommended for all disciplines):

The Art of Game Design
By Jesse Schell, who must have either developed a time machine or clones of himself, as he seems to manage to write a book, give talks, lecture, run a games studio and have visions of a gamepocalypse.

The book itself is very easy to read and full of wisdom on the process behind making games. Jesse uses examples from his career to highlight his reasoning behind his theories and constantly makes very enlightened observations about how a development cycle can, and should, be work.

A Theory of Fun (for game design)
This is by Raph Koster and is a book I’d been meaning to read for a few years, but only got round to recently. And immediately regretted not having read it sooner: there’s lots of revelations inside its pages that are things which I’ve slowly learnt over the years, but could have learnt a hell of a lot quicker if I’d read this earlier.

As well as books there’s a good few websites worth keeping your eye on as well, starting with #altdevblogaday.

Just this week PC Gamer’s Tom Francis has written a good article on what makes games good. It’s very nice to see games through the eyes of a journalist and understand that they’re finding it as difficult it as us to easily define what it is that separates the good from the bad.

And, for a quick summary of how to become a designer, The Escapist does a great job with this:

And that’s it for now. I’ll re-post this under articles soon so it’s got a more permanent home.

Exciting times…

Posted on May 19th, 2011 by in Site

Thanks to Pete for spotting that my database just got hacked… thankfully it was backed up so it’s back to how it was as of a couple of days ago, but please bear with me while I add extra layers of security to the wordpress layer.

Writing blog posts is hard

Posted on May 16th, 2011 by in News

“Once a week” I said to myself.  Can’t be that hard…

Well, a little bit later than initially planned, I’ve now finished my latest article: making games is hard.

In my defence I’ve been writing it fairly solidly for nearly two weeks now, and a few people have noticed that it’s been linked but password protected: that was purely so I could get a bit of input from a few others before making it public.

Enjoy it, and please do leave comments.  Real people are so much nicer than all the bots that keep spamming me…

PS: It’s kind of related insomuch that it sums up very nicely one of the main design struggles we had on AvP3, but FreakyZoid has put an article up on his blog asking Why Are Good Alien Shooters the Exception? Well worth a read!

Third time lucky

Posted on May 3rd, 2011 by in News, Site

After thinking about it for a long time, and talking about it for possibly even longer, I’ve now started the process of bringing my articles back online.  As with my second attempt I’m rewriting them as I go, with the big difference this time being that I am purposefully writing them as individual articles rather than part of a larger plan.

Fingers crossed this’ll make it faster for me to create them, and hopefully they’ll remain interesting and enlightening as well.

I’ve enabled comments on the articles pages so please leave your thoughts on each one, if there’s enough interest I’ll no doubt update them as I go.

Head on over to the shiny new articles page!


Proudly powered by WordPress