HDR tests

Posted on October 30th, 2010 by in Photo

Slightly late to jump on the bandwagon (what with iOS now supporting HDR photos, I decided to have a go with my 450D.

Stuck in customs has a very indepth tutorial on how to create very surreal looking HDR photos, and is well worth a read if you’re interested.

Naturally I did everything in the complete opposite to how he says you should take them:

Tripod, high contrast scene, +/-2 on the exposure bracket, static scene.

I went with:

Hand held, not that much light contrast, +/- 2 stops, subjects that are prone to move.

In spite of this, I’m happy with the results:

(left image is a normal shot, the right is HDR)


Normal:

HDR:

The most fun comes from trying to see if I can simply mimic the HDR versions by doing lots of photoshop work. It’s certainly possible to get somewhere close, but the results are much better by having the extra light information 3 different shots gives.

Hiding behind the sofa

Posted on October 19th, 2010 by in News, Site

Just a quick update to let you know that I am still here, and I am still working on the site.  But things have been a bit busy of late because, in spite of a very generous offer from Bizarre Creations I have decided not to extend my contract.

So the 6 months is nearly up and I’ll be returning back to my home in Oxford which has been patiently waiting since April. It’s been a fun time back in the North and Liverpool is a great city – I was sceptical at first but it’s surprised me & part of me is sad to be leaving.

As well as organising that I’m also experimenting with a new layout, mostly to fix a few of the issues with this one (the blog role not working, no idea where you are in the how to section). It’s coming along nicely and shouldn’t take too much more work, when I’m not diving up and down the country or playing Civ 5.

So come November the site should start moving along again at a decent pace. Fingers crossed :)

Music to my ears

Posted on October 4th, 2010 by in Site

It has taken far too long, but the next instalment of how to make videogames is now online.  This time it’s all about sound, how important it is and how it actually works inside a game engine.

Hope you like it!

It also marks the end of “Act 1″, which has been all about laying the foundations down to get the basics of how games are made understood.  From here on I’ll be moving into the realms of behind the scenes, more detail on the process of what goes on day to day in a games studio.  And beyond!


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